OBS recordings contain duplicate frames while gameplay is smooth — ShadowPlay captures the same scene perfectly (RTX 5070 Ti)

Jazer79

New Member
After upgrading GPUs, my OBS recordings stutter (duplicate/near-duplicate frames) even though live gameplay is flawless. I systematically tested and eliminated everything I could think of over ~2 weeks. NVIDIA's built-in recorder captures the identical scene with zero duplicate frames, while all three OBS capture methods (Game / Window / Display Capture) show the same defect. Evidence and methodology below — hoping someone recognizes this or can point at something I missed.

System​


  • GPU: RTX 5070 Ti (upgraded from RTX 3080, which captured flawlessly with the same settings)
  • CPU: Ryzen 9 9950X3D
  • RAM: 64GB | Monitor: ASUS ROG PG278QR, 1440p 165Hz
  • OS: Windows 11 25H2 (build 26200)
  • Driver: 610.74 (32.0.16.1074), clean install via DDU
  • OBS: started on 30.1, upgraded to 32.1.2 — no change
  • Recording settings: NVENC (H.264 and HEVC both tested), CQP 18, P7, two-pass full res, 1440p60, MKV
  • Main affected game: Assassin's Creed Black Flag Resynced (also visible in Crimson Desert with Lossless Scaling)

Symptom​


Recordings look juddery — like the footage is lower FPS than what was played. Live gameplay on screen is smooth. Frame-stepping recordings in VLC (the e key) shows frames where the image doesn't advance (duplicates / near-duplicates), which matches the visual stutter exactly.


OBS Stats panel during recording: 0 frames missed due to rendering lag (0/14160), 0 skipped due to encoding lag (0/7269). OBS believes everything is fine.


What I tested — no change​


  • OBS 30.1 → 32.1.2 (fresh install)
  • H.264 ↔ HEVC, Psycho Visual Tuning / Adaptive Quantisation on/off
  • Game Capture with and without anti-cheat compatibility hook
  • Window Capture, Game Capture and Display Capture — same defect on all three capture methods
  • WGC vs DXGI capture APIs
  • G-Sync windowed on/off, VSync recipes in NVCP
  • Monitor was manually set back to 165 after driver reinstall
  • HAGS on/off, Game Mode, power plan (High Performance → Ryzen Balanced & Performance)
  • Memory Integrity already off, DPC latency monitored — clean/green
  • AMD chipset drivers present (3D V-Cache Optimizer + PPM Provisioning confirmed in Device Manager)
  • CPU is healthy: ~18-23% utilization in game, no background load, no thermal issues (72°C max)
  • No overlays (no Armoury Crate, NVIDIA overlay tested off)
 
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